Eric Berne makes the argument that the reason we play games is to avoid unstructured time. ‘Games’ and ‘pastimes’ are how we get through that space that exists between 'waking up in the morning' and 'going back to sleep last...
When we try to get through a period of unstructured time via strategies then the unforeseen consequences of this is that we create ‘the operator of the strategy’, which is to say, ‘the controller’. Controlling always creates the controller -...